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@UrTurn/client

npm version

Fields

client.events EventEmitter

client.events.on('onStateChanged', (newRoomState: RoomState) => {})

  • Calls the callback anytime the current RoomState changes for the room

Methods

client.makeMove(move: Move)

client.getLocalPlayer()

  • returns the local player object
info

You can tell if the local player is a spectator or a regular player if they are not in the players list. This will help you display a different view if the game is in spectator mode.

client.getRoomState()

client.now()

  • returns the milliseconds from epoch (equivalent to Date.now())
tip

client.now() is clocked synced with our servers. You should rely on this for timing mechanisms over the built in Date.now() because the local user clock can be off by seconds or even minutes!

Types

MoveResult

  • error
    • Error object if an error occurred
    • undefined if no error ocurred
  • success
    • true if successful (no error ocurred)
    • undefined if an error occurred

Example:

// successful move
{
"success": true
}
// error occurred
{
"error": {
"name": "invalid move",
"message": "player billy made an invalid move, it wasn't their turn
}
}